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Game catcher: playing, recording and archiving playground games

Version 3 2024-03-13, 09:12
Version 2 2024-02-12, 10:40
chapter
posted on 2024-03-13, 09:12 authored by Grethe Mitchell, Andy Clarke

This chapter is a case study in the design and development of the Game Catcher - a prototype computer game developed by Grethe Mitchell and Andy Clarke as part of the AHRC Beyond Text Programme large grant project Children's Playground Games and Songs in the New Media Age. The Game Catcher allows the recording, playback, archiving and analysis of playground games in 3D. Here, we examine the technology behind the Game Catcher and the key academic and editorial challenges in making it both enjoyable to children as a game and useful to researchers as an archiving tool.

History

School affiliated with

  • School of English & Journalism (Research Outputs)

Publication Title

Museums at play: games, interaction and learning

Pages/Article Number

426-439

Publisher

Museums Etc.

ISBN

9781907697135

Date Submitted

2013-02-28

Date Accepted

2013-02-28

Date of First Publication

2013-02-28

Date of Final Publication

2013-02-28

ePrints ID

7776