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Interweaving mobile games with everyday life

Version 3 2024-03-12, 12:14
Version 2 2024-02-12, 09:11
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posted on 2024-03-12, 12:14 authored by Marek Bell, Matthew Chalmers, Alastair Hampshire, Louise Barkhuus, Malcolm Hall, Scott Sherwood, Paul Tennent, Barry Brown, Duncan Rowland, Steve Benford, Mauricio Capra
<p>We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies</p>

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publication Title

Proceedings of Conference on Human Factors in Computing Systems, Montreal, Canada April 22-27 2006

Volume

1

Pages/Article Number

417-426

Publisher

The Association for Computing Machinery

ISBN

1595931783

Date Submitted

2007-09-21

Date Accepted

2007-09-21

Date of First Publication

2007-09-21

Date of Final Publication

2007-09-21

ePrints ID

1212

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