posted on 2024-02-09, 17:00authored byFlorian Busch, Michael Wand, Peter Biber, Sven Fleck, Wolfgang Strasser, Tom Duckett
<p>One major challenge of 3DTV is content acquisition. Here, we present a method to acquire a realistic, visually convincing D model of indoor environments based on a mobile platform that is equipped with a laser range scanner and a panoramic camera. The data of the 2D laser scans are used to solve the simultaneous lo- calization and mapping problem and to extract walls. Textures for walls and floor are built from the images of a calibrated panoramic camera. Multiresolution blending is used to hide seams in the gen- erated textures. The scene is further enriched by 3D-geometry cal- culated from a graph cut stereo technique. We present experimental results from a moderately large real environment. 1</p>
History
School affiliated with
School of Computer Science (Research Outputs)
Date Submitted
2014-02-14
Date Accepted
2005-09-01
Date of First Publication
2005-09-01
Date of Final Publication
2005-09-01
Event Name
13th European Signal Processing Conference (EUSIPCO 2005)