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Designing and evaluating casual health games for children and teenagers with cancer

conference contribution
posted on 2024-02-09, 17:04 authored by Alberto Fuchslocher, Maic Masuch, Nicole Kramer, Ralf Schmidt, Kathrin Gerling
<p>Because they offer an easy entry into play, casual games have become an increasingly popular leisure activity among children and teenagers, engaging particularly broad target audiences. In this paper, we present a casual game that addresses childhood cancer: Besides mere entertainment, a health game that focuses on cancer may serve as a clinical tool in order to teach children about the particularities of the disease and initiate discussion among cancer patients, their parents and medical staff. In this context, the results of an empirical study revealed a generally high acceptance of the health game among young patients, while parents and medical staff highlighted the educational potential of health games addressing cancer. Additionally, we discuss the challenges of evaluating digital games in a hospital setting which were revealed during the evaluation phase. © 2011 Springer-Verlag.</p>

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

6972 L

Publisher

Springer Verlag

ISSN

0302-9743

ISBN

9783642244995

Date Submitted

2014-03-28

Date Accepted

2014-03-28

Date of First Publication

2014-03-28

Date of Final Publication

2014-03-28

Event Name

10th International Conference on Entertainment Computing, ICEC 2011

Event Dates

5-8 October 2011

ePrints ID

13648

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