University of Lincoln
Browse

Designing game-based myoelectric prosthesis training

Download (4.91 MB)
conference contribution
posted on 2024-02-07, 18:36 authored by Aaron Tabor, David Flatla, Eric Scheme, Scott Bateman, Kathrin Gerling
<p>A myoelectric prosthesis (myo) is a dexterous artificial limb controlled by muscle contractions. Learning to use a myo can be challenging, so extensive training is often required to use a myo prosthesis effectively. Signal visualizations and simple muscle-controlled games are currently used to help patients train their muscles, but are boring and frustrating. Furthermore, current training systems require expensive medical equipment and clinician oversight, restricting training to infrequent clinical visits. To address these limitations, we developed a new game that promotes fun and success, and shows the viability of a low-cost myoelectric input device. We adapted a user-centered design (UCD) process to receive feedback from patients, clinicians, and family members as we iteratively addressed challenges to improve our game. Through this work, we introduce a free and open myo training game, provide new information about the design of myo training games, and reflect on an adapted UCD process for the practical iterative development of therapeutic games.</p>

History

School affiliated with

  • School of Computer Science (Research Outputs)

Date Submitted

2017-02-02

Date Accepted

2017-01-01

Date of First Publication

2017-05-06

Date of Final Publication

2017-05-06

Event Name

CHI 2017

Event Dates

6 - 11 May 2017

Date Document First Uploaded

2017-01-23

ePrints ID

25884

Usage metrics

    University of Lincoln (Research Outputs)

    Licence

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC