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Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?

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conference contribution
posted on 2024-02-07, 20:23 authored by Louise O'Hare, Patrick DickinsonPatrick Dickinson, Julia FoeckerJulia Foecker, Adrian Parke, Katharina PohlmannKatharina Pohlmann

Gaming using VR headsets is becoming increasingly popular; however, these displays can cause VR sickness. To investigate the effects of gender and gamer type on VR sickness motion illusions are used as stimuli, being a novel method of inducing the perception of motion whilst minimising the “accommodation vergence conflict”. Females and those who do not play action games experienced more severe VR sickness symptoms compared to males and experienced action gamers. The interaction of the gender and gamer type revealed that prior video gaming experience was beneficial for females, however, for males, it did not show the same positive effects.

History

School affiliated with

  • School of Psychology (Research Outputs)

Publication Title

IEEEVR 2021

Publisher

IEEE

ISBN

9780738113678

Date Submitted

2021-02-25

Date Accepted

2021-02-07

Date of First Publication

2021-04-15

Date of Final Publication

2021-04-15

Event Name

2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Date Document First Uploaded

2021-02-11

ePrints ID

43983

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