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Opportunities in game-based stroke rehabilitation

conference contribution
posted on 2024-02-09, 17:28 authored by F. Da Rocha Tome Filho, M. Kamkarhaghighi, P. Mirza-Babaei, Kathrin Gerling
<p>Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of tis consequences, and support recover of stroke patients. However, physical rehabilitation requires commitment to tedious exercises routines overlengthy periods of time, which often causes patients to drop out of therapy routines. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motovation. This paper provides a summary of design efforts in human-computer interaction (HCI) and games research to support stroke rehabilitation. Based on our review, we discuss challenges and opportunities in game-based stroke rehabilitation and outline areas for future work that need to be addressed to offer engaging game-based stroke rehabilitation. © 2014 IEEE.</p>

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publisher

Institute of Electrical and Electronics Engineers Inc.

ISBN

9781479975464

Date Submitted

2016-03-26

Date Accepted

2016-03-26

Date of First Publication

2016-03-26

Date of Final Publication

2016-03-26

Event Name

Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014

Event Dates

22 - 24 October 2014

ePrints ID

20666