conference contribution
posted on 2024-02-09, 17:28 authored by F. Da Rocha Tome Filho, M. Kamkarhaghighi, P. Mirza-Babaei, Kathrin Gerling<p>Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of tis consequences, and support recover of stroke patients. However, physical rehabilitation requires commitment to tedious exercises routines overlengthy periods of time, which often causes patients to drop out of therapy routines. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motovation. This paper provides a summary of design efforts in human-computer interaction (HCI) and games research to support stroke rehabilitation. Based on our review, we discuss challenges and opportunities in game-based stroke rehabilitation and outline areas for future work that need to be addressed to offer engaging game-based stroke rehabilitation. © 2014 IEEE.</p>
History
School affiliated with
- School of Computer Science (Research Outputs)
Publisher
Institute of Electrical and Electronics Engineers Inc.External DOI
ISBN
9781479975464Date Submitted
2016-03-26Date Accepted
2016-03-26Date of First Publication
2016-03-26Date of Final Publication
2016-03-26Event Name
Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014Event Dates
22 - 24 October 2014ePrints ID
20666Usage metrics
Categories
Keywords
Computer gamesConsumer electronicsContinuous participationsDesign effortDeveloped countriesElectronic medical equipmentHuman computer interactionHuman computer interaction (HCI)MotivationNeuromuscular rehabilitationPatient rehabilitationPatient treatmentPhysical rehabilitationStroke patientsStroke rehabilitationVideo game
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