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The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games

conference contribution
posted on 2024-02-09, 17:36 authored by Leif Oppermann, Lisa Blum, Rod McCall, Wolfgang Broll, Richard Wetzel
<p>Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas, strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player experience. The results are presented in the form of guidelines.</p>

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publisher

ACM

ISBN

9781450312103

Date Submitted

2017-04-07

Date Accepted

2017-04-07

Date of First Publication

2017-04-07

Date of Final Publication

2017-04-07

Event Name

Designing Interactive Systems Conference

Event Dates

11 - 15 June 2012

ePrints ID

24607

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    University of Lincoln (Research Outputs)

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