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Virtual Reality Games for People Using Wheelchairs

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conference contribution
posted on 2024-02-07, 20:10 authored by Adalberto Simeone, Katta Spiel, Patrick DickinsonPatrick Dickinson, Kathrin Gerling, Kieran Hicks, Liam MasonLiam Mason

Virtual Reality (VR) holds the promise of providing engaging embodied experiences, but little is known about how people with disabilities engage with it. We explore challenges and opportunities of VR gaming for wheelchair users. First, we present findings from a survey that received 25 responses and gives insights into wheelchair users’ motives to (non-) engage with VR and their experiences. Drawing from this survey, we derive design implications which we tested through implementation and qualitative evaluation of three full-body VR game prototypes with 18 participants. Our results show that VR gaming engages wheelchair users, though nuanced consideration is required for the design of embodied immersive experiences for minority bodies, and we illustrate how designers can create meaningful, positive experiences.

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publication Title

CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

Publisher

ACM

ISBN

978-1-4503-6708-0

Date Submitted

2020-02-05

Date Accepted

2019-12-19

Date of First Publication

2020-04-30

Date of Final Publication

2020-04-30

Event Name

2020 CHI Conference on Human Factors in Computing Systems

Date Document First Uploaded

2020-02-05

ePrints ID

40065

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