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Attack on the clones: managing player perceptions of visual variety and believability in video game crowds

Version 4 2024-03-25, 16:34
Version 3 2023-10-29, 08:59
journal contribution
posted on 2024-03-25, 16:34 authored by Sean Oxspring, Ben Kirman, Oliver Szymanezyk
<p>Crowds of non-player characters are increasingly common in contemporary video games. It is often the case that individual models are re-used, lowering visual variety in the crowd and potentially affecting realism and believability. This paper explores a number of approaches to increase visual diversity in large game crowds, and discusses a procedural solution for generating diverse non-player character models. This is evaluated using mixed methods, including a “clone spotting” activity and measurement of impact on computational overheads, in order to present a multi-faceted and adjustable solution to increase believability and variety in video game crowds.</p>

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publication Title

Lecture Notes in Computer Science 8253

Volume

8253

Pages/Article Number

356-367

Publisher

Springer International Publishing

ISSN

0302-9743

ISBN

9783319031606,9783319031613

Date Submitted

2013-11-21

Date Accepted

2013-11-11

Date of First Publication

2013-11-11

Date of Final Publication

2013-11-11

Date Document First Uploaded

2013-11-20

ePrints ID

12587

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