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Fortnite as Bildungsspiel? Battle Royale Games and Sacrificial Rites

Version 4 2024-03-25, 16:43
Version 3 2023-10-29, 18:00
journal contribution
posted on 2024-03-25, 16:43 authored by Renata E Ntelia

This article examines the online multi-player game Fortnite: Battle Royale as a modernday representation of sacrificial rites. It is argued that Fortnite: Battle Royale constitutes a simulation of a sacrificial rite due to its gameplay mechanics. In the game, the players need to kill each other off and come out victorious. As such, the players need to recognise themselves in opposition to others, exterminate those others, and sacrifice their innocence in the process. As conceptualised by R. Girard, this experience of a sacrificial rite constitutes a form of social education and conditioning. Such experiences are predominantly represented in the genre of Bildungsroman: coming-of-age stories that concern a literal or metaphorical rite of passage from childhood to adulthood. In Fortnite: Battle Royale, the psychological effect of this conditioning is amplified due to the medium-specific affordance of having the player as both the spectator and the spectacle of the sacrifice; namely, the player watches themselves being offered as a sacrifice while trying to overcome the trial. In this regard, Fortnite: Battle Royale follows and expands on the tradition of the Bildungsroman establishing a new take on the genre that is thereby termed Bildungsspiel–a coming-of-age game.

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publication Title

Acta Ludologica

Volume

5

Issue

1

Pages/Article Number

80-100

Publisher

Fakulta masmediálnej komunikácie Univerzita sv. Cyrila a Metoda

ISSN

2585-8599

eISSN

2585-9218

ISBN

bwmeta1.element.desklight-7d4ea257-4e77-4be7-98fa-74e26e780774

Date Submitted

2023-01-17

Date Accepted

2022-04-14

Date of First Publication

2022-07-04

Date of Final Publication

2022-07-04

Date Document First Uploaded

2023-01-17

ePrints ID

52478

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