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Games against health: a player-centered design philosophy

Version 4 2024-03-12, 13:19
Version 3 2023-10-29, 09:48
journal contribution
posted on 2024-03-12, 13:19 authored by Conor Linehan, Sabine Harrer, ben kirman, Shaun Lawson, Marcus Carter
<p>This paper announces the “Games Against Health” (GAH) research agenda, a criticism of, and response to, the cultural imperialism of the “Games for Health” paradigm. Committed to player-centric design ethics, GAH seeks to dismantle the “games for health” myth as neo-liberal elitist diktat. We acknowledge the values, tastes and pleasures of billions of game players worldwide. We argue that game designers should engage more efficiently in the disimprovement of player health and wellbeing in order to cater to those players’ existing preferences. We hope the paper can serve as a convenient reference for those designing psychotic, sociopathic or antisocial games.</p>

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publication Title

ACM Conference on Human Factors in Computing Systems (extended abstracts)

Pages/Article Number

589-600

Publisher

Association for Computing Machinery (ACM)

ISSN

.

ISBN

9781450331463

Date Submitted

2015-03-08

Date Accepted

2015-03-06

Date of First Publication

2015-04-19

Date of Final Publication

2015-04-19

Date Document First Uploaded

2015-03-05

ePrints ID

16887

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