I'd Rather Have Cake: Asexual Representation and Queer Designing of Games
Queer game academics have identified an increase in the number of games that explore queer experiences by experimenting with the limitations of games, particularly from small independent creators, that has been described as a queer games avant garde. Despite this, this paper identifies a notable under representation of identities and experiences along the asexual spec-trum. In this vein, it documents a study that looked to explore whether the dominant way in which game design is approached as practice, with frameworks that separate formal gameplay elements from aesthetic elements, hinders the authentic representa-tion of the asexual lived experience. This falls in line with existing pushes in the queer design space to move beyond popular forms of queer representation in games that have often limited it to dramatic elements such as narrative and art. To do this, the study employed popular design frameworks for designing a playable proof of concept with the aim to convey asexual experi-ences. Using design as a research method, the study showed that while these formal elements can convey themes, even those relating to the asexual lived experience, they fall short as a lone avenue for queer representation. Instead, the paper calls for the exploration of a more comprehensive design framework and proposes affect theory as an appropriate conceptual tool not only for game analysis but also for game design.
History
School affiliated with
- School of Engineering and Physical Sciences (Research Outputs)
Publication Title
The International Journal of Games and Social ImpactVolume
2Issue
2 (Programmed to Love: Players and Virtual Lovers)Pages/Article Number
57-80Publisher
Lusófona UniversityExternal DOI
ISSN
2975-8386Date Accepted
2024-11-30Date of First Publication
2024-09-01Date of Final Publication
2024-09-01Open Access Status
- Open Access
Will your conference paper be published in proceedings?
- N/A