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Predicting Product Aesthetic Quality Using Virtual Environments

Version 2 2024-03-12, 19:51
Version 1 2023-10-19, 18:40
journal contribution
posted on 2024-03-12, 19:51 authored by Neal JusterNeal Juster, John Maxfield, Peter M. Dew, Stephen Taylor, Martin Fitchie, William J. Ion, Jeff Zhao, Martin Thompson
<p>This paper describes a previously unreported application of virtual environments, the prediction of product aesthetic quality. Successful prediction of aesthetic quality without the production of a physical prototype requires the integration of a number of “software” models: an assembly model representing the manner in which the product is put together; an environment model providing a real world graphical context for the product; a behavior model representing how the product moves and deforms under use conditions; and a tolerance model representing the allowable variation in the product due to manufacturing variation. This paper presents the results of applying these models within an automotive design and manufacturing process during the development of a new automobile.</p>

History

School affiliated with

  • University of Lincoln (Historic Research Outputs)

Publication Title

Journal of Computing and Information Science in Engineering

Volume

1

Issue

2

Pages/Article Number

105-112

ISSN

1530-9827

eISSN

1944-7078

Date Submitted

2021-10-28

Date Accepted

2001-06-01

Date of First Publication

2001-05-01

Date of Final Publication

2001-06-01

ePrints ID

47065

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